Hi !
I wanted to create something during my lunch time at work.
So I started to create my studio's ceiling.
After creating the first and clean material, I decided to expose a lot of parameters and to play with it a bit more.
At the end I created the ceiling but also the wall behind it.
Everything is random and Editable, Damages (Dirtiness, Cracks, Leaks, holes, rust, SpiderWeb...) as Tiles, Lights or Aeration...
It was fun to play with the strenght of Substance Designer and the "Expose" option.
Hope you like it too !